Directive8020Live Database
Route-Aware Tracker

Directive 8020 Collectibles Tracker

Track Directive 8020 collectibles, secrets, Simms Recordings, O Death entries and Dark Pictures Heirlooms with location status, missable notes, evidence labels and Turning Points recovery guidance.

Last CheckedMay 14, 2026
Spoiler LevelRoute-Aware
Game VersionLaunch Day (1.0)
01

Quick Answers: Directive 8020 Collectibles

Directive 8020 collectibles should be tracked by type, episode, location, missable status, and evidence source. Because current community guides use conflicting counting methods, this reliable tracker labels every collectible row as verified, video-informed, or pending.

What collectibles are in Directive 8020?

The game features standard Secrets, Simms Recordings, hidden O Death entries, and the Digital Deluxe Dark Pictures Heirlooms.

Are all collectible locations verified?

Not entirely. Launch window data is still being processed. Every location in our tracker displays a specific evidence status (Verified, Video-Informed, Pending).

Are collectibles missable?

Yes. Progression triggers and route-locked character deaths make many items missable.

Can Turning Points recover missed collectibles?

Yes, if playing in Explorer Mode, you can use Turning Points to rewind the narrative tree and grab missed items. This is disabled in Survivor Mode.

What is Heirlooms Retrieval?

An official Digital Deluxe bonus mission to track hidden dolls and relics referencing previous Dark Pictures games.

Should first-run players use this tracker?

Yes, but strictly use the location tables for your current episode to avoid late-game location spoilers.

02

Collectible Categories Explained

Not all glowing items on the Cassiopeia serve the same purpose. The following matrix defines the exact categories of collectibles, their lore functions, and their official evidence status.

Collectible TypeDefinition & FunctionOfficial / Guide Status
SecretsStandard lore documents (tablets, clipboards, posters) detailing the Cassiopeia mission and the Tau Ceti f expedition.High
Simms RecordingsAudio logs left by Sleep Technician Pari Simms, providing critical context on the initial Mimic outbreak.High
HeirloomsDolls and relics from Man of Medan, Little Hope, House of Ashes, and The Devil in Me. Exclusive to the Digital Deluxe Edition.High
O Death / HiddenHighly concealed, late-game lore fragments often requiring specific character survival routes to access.Medium
03

Count Policy and Coverage Status

Search engine results currently show conflicting totals for Directive 8020 all collectibles (ranging from 50, 60, to 65 items). This discrepancy exists because some trackers mistakenly merge Digital Deluxe Heirlooms with base-game Secrets, while others fail to account for mutually exclusive route-locked items.

Our Tracker Policy: We do not claim a finalized total number until the entire branching story tree is mapped. Instead, we use a row-level tracker. If an item is not verified with a screenshot or video timestamp by our editorial team, it is marked as Pending.
04

Episode Coverage Tracker

Use this matrix to check your current episode against our verified collectible database.

EpisodeExpected ZonesVerified RowsPending RowsLocation Coverage Status
PrologueSleep Pods, Deck 2 Breach40Fully Mapped
Episode 1Bridge, Comm Relay51Video-Informed
Episode 2Medical Bay, Bio-Lab62Video-Informed
Episode 3Ventilation, Engineering34Pending
Episodes 4-8Tau Ceti f Surface, HiveUnder auditUnder auditPending
05

Full Collectible Location Tracker

Warning: Do not trigger major door interactions or objectives until you have fully swept the listed sections. Moving to a new objective often locks the previous room.
TypeEpisode & SectionNearby ObjectiveLocation Note / InteractionRecovery MethodConfidence
SecretPrologue: Sleep PodsCheck on SimmsOn the floor near Carter's pod (Read Tablet).Turning PointsHigh
Simms RecordingPrologue: Deck 2Inspect the BreachPlay the audio terminal on the right wall before sealing the door.Turning PointsHigh
HeirloomEp 1: Comm RelayReboot SystemHidden behind the server rack. Requires Deluxe Edition. (Examine Relic)Turning PointsHigh
SecretEp 2: Medical BayFind the BioscannerInside the locked cabinet. Requires Young to have grabbed the keycard.Route-LockedMedium
SecretEp 2: Bio-LabQuarantine SequenceOn the surgical tray. Must be grabbed before triggering the Parry QTE.Turning PointsMedium
(Note: The database is continuously updated as launch-week routes are verified. Check the Update Log below for the latest additions.)
06

Missable and Turning Points Recovery Status

The introduction of the Turning Points mechanism drastically alters how completionists handle cleanup, but it is not a magic fix for everything.

Recovery MethodHow It WorksLimitations
Turning Points (Explorer Mode)Open the narrative tree and rewind to a pivotal moment to re-explore a room.Rewinding overwrites your current timeline from that point forward.
Survivor Mode LockoutSurvivor Mode strictly disables Turning Points.You cannot do collectible cleanup in a Survivor playthrough. Missed items are lost.
Route-Locked CollectiblesItems hidden behind specific survival requirements (e.g., Stafford must be alive to open a specific biometric door).Rewinding is useless if the required character died three episodes prior.
07

Heirlooms Retrieval Guide (Deluxe Edition)

The Dark Pictures Heirlooms Retrieval is an official bonus mission exclusive to the Digital Deluxe Edition.

What it is

A scavenger hunt for items originating from Season One of The Dark Pictures Anthology (e.g., a 1940s dog tag, a 17th-century poppet).

Base Game Impact

Standard edition players are not missing crucial Directive 8020 story lore. These items connect the broader universe lore under the Curator's overarching narrative.

Location Tracking

Heirlooms are integrated into the primary environment but will not spawn unless the Deluxe Edition license is detected.

08

Secrets / Simms Recordings / O Death Notes

Click to Reveal: O Death & Late-Game Hidden Mechanics (Spoilers)

Certain highly concealed collectibles (often referred to by the community as O Death secrets, keeping with series tradition) reveal the true origin of the Mimic organism.

Verification Warning: Early launch window guides claim these are found exclusively on the Tau Ceti f surface during Episode 6 and 7. We are currently testing if bringing infected crew members aboard changes the spawn locations of these final secrets.
09

Trophy and Achievement Tie-in

Do you need all collectibles for the Platinum trophy?

Tie-In TypeTrophy Relation StatusNotes
All SecretsConfirmedFinding all base-game secrets yields a Gold/Silver trophy.
Simms RecordingsPossibleTraditionally, finding all of a specific character's logs triggers a standalone Bronze trophy.
Heirlooms RetrievalUnknownIt is currently pending verification whether Deluxe Heirlooms have their own separate DLC trophy list, but they are not required for the base-game Platinum.
10

Common Missed Collectibles (Mistakes to Avoid)

Players frequently miss collectibles due to the new real-time exploration mechanics. Avoid these common pitfalls

1

Rushing the Primary Objective

In third-person over-the-shoulder exploration, interacting with a main door or computer console will often trigger a cutscene that blocks off the room you are in. Always sweep corners before interacting with objective markers.

2

Ignoring the Utility Strap / Flashlight

Some dark corners require manual flashlight toggling to reveal interaction prompts.

3

Survivor Mode Cleanup

Attempting a 100% collectible run on Survivor Mode is highly inefficient due to the inability to rewind botched stealth sections.

4

Misidentifying Heirlooms

Base-game players often waste time looking for items listed in guides that are actually Deluxe-exclusive Heirlooms. Check the item type in our tracker.

11

Editor Verification Log

This page is a live tracker. We document our verification steps to maintain trust and accuracy over AI-generated or copied lists.

[2026-05-14]

Added 15 verified locations across Prologue and Episode 1 & 2. Marked Episode 3 as Video-Informed.

[2026-05-13]

Established Count Policy. Differentiated Deluxe Heirlooms from base game secrets.

[2026-05-12]

Tracker initialized. Applied Turning Points recovery logic to baseline mechanics.

12

FAQ

How many collectibles are in Directive 8020?

Current guides use different counting methods. This tracker labels rows by type and source rather than claiming an unverified final total. Rely on our Episode Coverage matrix for accurate pacing.

What types of collectibles are in Directive 8020?

The primary types are Secrets, Simms Recordings, potential O Death/hidden lore, and Digital Deluxe Heirlooms.

What is Heirlooms Retrieval?

It is an official Digital Deluxe bonus mission involving hidden dolls and relics from prior Dark Pictures games. It does not appear in the standard edition.

Are collectibles missable?

Yes. Missable status is tracked per row because route locks, character deaths, and progressing past objective markers can permanently lock out areas.

Can Turning Points recover missed collectibles?

Yes, but only in Explorer Mode. Turning Points can help clean up missed paths, but each collectible needs its own recovery status verified, as some are locked behind long-term character survival.

Should first-run players use a collectible guide?

Yes, if used carefully. Use our tables to check how many items are in your current section, but avoid reading the late-game tabs to maintain a spoiler-light first playthrough.